Sunday - Day 3 of MolyjamNL
Sunday! It’s time to rock hard and finish those games!
Around 10am everyone was back in the Dutch Game Garden building and immediately started working on their games.
Today would be the day of finishing loose ends, polishing, uploading and showcasing.
There was a quiet focus in the air, people looked at their screens, words were typed, code was cleaned up, cover images were drawn.
However in one corner, people were busy talking, moving game pieces on hand-drawn grids and adjusting game mechanics. The team that decided to make a board game, got stuck yesterday evening. This morning however they agreed on killing a couple of their darlings and re-conceptualize their idea. They playtested a bunch of scenarios throughout the day and had a smile on their faces when the showcase was about to start: there was a name!, a working prototype! and a cover image!
Around 6pm the teams were ready to showcase their games to people. Menno Deen (games[4health]jam), popped in briefly to check the progress from the day before. Game journalists Niels ‘t Hooft (nrc.next) and Eline Muijres (gamer.nl) dropped by to play the MolyjamNL games so they could possibly write something about it for their respective outlets.
After fiddling around with setting up the MolyjamNL livestream and rearranging the venue for the final presentations, the three teams could go ahead and talk about their inspiration, concepts, workflow and final game projects.
First presentation: Conspicuous - Listen to the conversations of groups of people at a game convention, figure out who is planning criminal activities, make a decision to arrest them.
Second presentation: Prisma - Uncover suspicious activities by going through personal data, decide who to arrest.
Third presentation: TickTick - A maze, a key, an exit, a game master who walks around with bombs, two players trying to escape the maze. Explore & discover the maze, each others locations and avoid the game master’s bombs to win the game.
When everyone was finished presenting their games, Niels concluded that actually -all- the games, including the board game TickTick, were somehow about gathering information and making decisions based on it. So even though we didn’t plan on it, we ended up having a common theme for MolyjamNL.
After the presentations there was a bit of time left to play the games. Instead of going home, some of the teams stayed a bit longer to actually clean up and wrap up their games so they could go home with the feeling of being done and properly finish their game projects.
Around 11:30PM most of the participants were gone, all that was left was cleaning up so the DGG atrium was nice and clean again for the working crowd of tomorrow.
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See all the MolyjamNL games in one glance: http://www.molyjam.nl/games.html